

The reality is, most actually have in a feature-set sense, but everything that has come post, just hasn’t had the charm. The first Shogun is remembered lovingly by Total War fans, and to a degree, nothing since has topped it. So, like so many genres out there, there are genre-defining examples, and in Creative Assembly’s spin, that definition is Shogun.

What makes Creative Assembly the King of the RTS, in my opinion, is that they took strategy to new ground unflinchingly, and some might add “boldly”, creating their own spin on the genre, until it became a genre unto itself. And that’s not to say I’m unaware of a little company called Blizzard and their RTS behemoth, StarCraft 2, it’s just that that game is built around a classic tool-set and Blizzard, by Blizzard’s own words, has never really been original. It could be for a lack of critical mass in the retail space, or just that they’ve carved their niche too deep now, but it’s odd that Creative Assembly are rarely challenged as the market leader when it comes to strategy games.
